rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments
Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
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"""Dilation must not enter GPU input waits while lazy resources can synchronize."""
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from pathlib import Path
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import subprocess
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import tempfile
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import unittest
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ROOT = Path(__file__).resolve().parents[1]
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class MotionSubmissionTests(unittest.TestCase):
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def test_gpu_wait_requires_a_warm_compatible_lds_slot(self):
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source = (ROOT / 'tools/d4r_nvngx_shim.cpp').read_text()
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begin = source.index('static bool motion_dilation_parameters(')
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end = source.index('static CudaObject prepare_dilated_motion(', begin)
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program = r'''
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#include "d4r_motion_dilation.h"
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#include <cassert>
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#include <cmath>
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#include <cstddef>
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using CudaObject = uint64_t;
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static unsigned radius = 1;
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static unsigned env_uint(const char*, unsigned) { return radius; }
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struct HostPlane { unsigned width=20, height=20; size_t rowBytes=128; size_t size() const { return rowBytes*height; } };
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struct InputSlot {
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HostPlane host[3];
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struct { uint64_t device=1; } vram[3];
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uint64_t dilatedMotion=3, dilatedTexture=4;
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size_t dilatedBytes=2560, dilatedPitch=128;
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unsigned dilatedWidth=20, dilatedHeight=20;
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bool dilationEnqueued=false;
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};
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struct Feature { unsigned flags=2, outWidth=40, outHeight=40; bool linearInputs=true; };
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struct FrameParams {
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unsigned renderWidth=17, renderHeight=19;
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float jitterX=.25f, jitterY=-.25f;
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bool vram=true;
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unsigned colorBaseX=0, colorBaseY=0, depthBaseX=0, depthBaseY=0,
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mvBaseX=0, mvBaseY=0, outputBaseX=0, outputBaseY=0;
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};
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struct { struct { void* dilateMotion=(void*)1; void* dilateMotionPadded=(void*)1; } cu; } g;
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''' + source[begin:end] + r'''
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int main() {
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Feature f; InputSlot slot; FrameParams p;
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assert(!motion_dilation_gpu_wait_ready(f,slot,p));
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slot.dilationEnqueued=true;
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assert(motion_dilation_gpu_wait_ready(f,slot,p));
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radius=2; assert(motion_dilation_gpu_wait_ready(f,slot,p));
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auto changed=slot; changed.host[2].rowBytes+=4;
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assert(!motion_dilation_gpu_wait_ready(f,changed,p));
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changed=slot; ++changed.host[2].width;
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assert(!motion_dilation_gpu_wait_ready(f,changed,p));
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changed=slot; ++changed.host[2].height;
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assert(!motion_dilation_gpu_wait_ready(f,changed,p));
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changed=slot; changed.dilatedTexture=0;
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assert(!motion_dilation_gpu_wait_ready(f,changed,p));
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changed=slot; changed.dilatedBytes=0;
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assert(!motion_dilation_gpu_wait_ready(f,changed,p));
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g.cu.dilateMotionPadded=nullptr;
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assert(!motion_dilation_gpu_wait_ready(f,slot,p));
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g.cu.dilateMotionPadded=(void*)1;
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p.depthBaseX=1; assert(!motion_dilation_gpu_wait_ready(f,slot,p));
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p.depthBaseX=0; f.flags=6; assert(!motion_dilation_gpu_wait_ready(f,slot,p));
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f.flags=0; f.outWidth=20; f.outHeight=20;
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assert(!motion_dilation_gpu_wait_ready(f,slot,p)); // mapped display-res fallback
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f.flags=2; p.renderWidth=21;
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assert(!motion_dilation_gpu_wait_ready(f,slot,p)); // invalid allocation
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radius=0; assert(motion_dilation_gpu_wait_ready(f,slot,p)); // dilation off
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}
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'''
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with tempfile.TemporaryDirectory() as temporary:
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runner = Path(temporary)/'submission'
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subprocess.run(['c++', '-std=c++17', '-Wall', '-Wextra', '-Werror', '-I', str(ROOT/'tools'),
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'-x', 'c++', '-', '-o', str(runner)], input=program, text=True,
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check=True, capture_output=True)
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subprocess.run([str(runner)], check=True, timeout=5)
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