rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments
Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
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@@ -128,6 +128,11 @@ cp -r "$ROCM_RUNTIME/lib" "$STAGE/d4r/rocm/lib"
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"$STAGE/d4r/nvcuda.dll" "$STAGE/d4r/zluda/libcuda.so" "$STAGE/d4r/rocm/lib/"*
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cp "$ROOT/packaging/d4r.ini" "$STAGE/d4r/d4r.ini"
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cp "$ROOT/packaging/d4r-check.sh" "$STAGE/d4r/d4r-check.sh"
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# AMD FSR Ray Regeneration 1.2 for [RayReconstruction] Backend = fsr: AMD's unmodified denoiser DLL (MIT)
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if [[ -n "${D4R_BUNDLE_FSR_RR_DLL:-}" ]]; then
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cp "$D4R_BUNDLE_FSR_RR_DLL" "$STAGE/d4r/amd_fidelityfx_denoiser_dx12.dll"
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cp "$ROOT/third_party/fidelityfx/LICENSE.txt" "$STAGE/d4r/licenses/FidelityFX-LICENSE.txt"
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fi
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if [[ "$VARIANT" != clean ]]; then
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: "${D4R_BUNDLE_DLSS:?set D4R_BUNDLE_DLSS}" "${D4R_BUNDLE_TEX:?set D4R_BUNDLE_TEX}"
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if [[ "$VARIANT" == full ]]; then
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