rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments

Add an experimental FSR Ray Regeneration backend for D3D12 RR requests:
- Convert depth, motion, normals and albedos into AMD denoiser inputs.
- Split and recompose diffuse/specular signals, then run Super Sampling.
- Add stability/detail controls, demodulation guards and halo limiting.
- Handle AMD provider discovery under NVIDIA GPU spoofing.
- Add runtime probes, synthetic reference scenes and per-dispatch profiling.

Add exact gfx11 DLSS-RR inference using f16 cooperative matrices:
- Reproduce FP8 conversions, accumulation and camera reprojection arithmetic.
- Widen model weights and avoid requiring VK_EXT_shader_float8.
- Extend model building, replay tools and descriptor metadata.

Expand motion preprocessing and experimental AW2 native-motion support:
- Add tiled LDS dilation, padded allocation handling and thin-only sky fill.
- Order dilation with input waits and NGX on the selected stream.
- Add jitter-aligned native composition, hybrid routing and wire history repair.
- Add prepared masks, sparse repair and independent motion/repair controls.

Add optional fused R11G11B10 input/output conversion, sampled stage timings
and profile summarization. Extend configuration, packaging, documentation,
FidelityFX headers and CPU/GPU regression coverage.
This commit is contained in:
ayo committed 2026-10-16 04:55:25 -04:00
1 parent 17c1828f97
commit 34e6b0fe71
83 files changed
+11300 -195

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@@ -128,6 +128,11 @@ cp -r "$ROCM_RUNTIME/lib" "$STAGE/d4r/rocm/lib"
"$STAGE/d4r/nvcuda.dll" "$STAGE/d4r/zluda/libcuda.so" "$STAGE/d4r/rocm/lib/"*
cp "$ROOT/packaging/d4r.ini" "$STAGE/d4r/d4r.ini"
cp "$ROOT/packaging/d4r-check.sh" "$STAGE/d4r/d4r-check.sh"
# AMD FSR Ray Regeneration 1.2 for [RayReconstruction] Backend = fsr: AMD's unmodified denoiser DLL (MIT)
if [[ -n "${D4R_BUNDLE_FSR_RR_DLL:-}" ]]; then
cp "$D4R_BUNDLE_FSR_RR_DLL" "$STAGE/d4r/amd_fidelityfx_denoiser_dx12.dll"
cp "$ROOT/third_party/fidelityfx/LICENSE.txt" "$STAGE/d4r/licenses/FidelityFX-LICENSE.txt"
fi
if [[ "$VARIANT" != clean ]]; then
: "${D4R_BUNDLE_DLSS:?set D4R_BUNDLE_DLSS}" "${D4R_BUNDLE_TEX:?set D4R_BUNDLE_TEX}"
if [[ "$VARIANT" == full ]]; then