rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments
Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
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@@ -56,8 +56,12 @@ NOOPT = {'enc1'}
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SURFACE_FORMATS = {'dec0': {144: 'rgba8_snorm'}}
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# D4R_RR_GFX11=1: shaders for RDNA3, which has no FP8 matrices or VK_EXT_shader_float8 (engine/rr/rr_gfx11.glsl)
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GFX11 = ['-DRR_GFX11'] if os.environ.get('D4R_RR_GFX11') == '1' else []
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def glsl(source, output, *defines):
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subprocess.run(['glslangValidator', '-V', '--target-env', 'vulkan1.3', *defines, str(source), '-o', str(output)],
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subprocess.run(['glslangValidator', '-V', '--target-env', 'vulkan1.3', *GFX11, *defines, str(source), '-o', str(output)],
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check=True, stdout=subprocess.DEVNULL)
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