Fix the rebase onto the native engine: Vulkan frontend staging, RR gating, lazy RR debug stages
The native Vulkan frontend stages packed rows and refuses Ray Reconstruction, whose guides it does not stage. make_ptx loads the denoiser's per-layer debug stages only when one is requested, so builds without the denoiser's PTX corpus (preset L's texture kernels) work.
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@@ -441,7 +441,7 @@ static void native_vk_run(Feature* feature, NativeVkFrame* frame)
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staging.width = p.image.width; staging.height = p.image.height;
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staging.format = p.format;
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staging.layout.Footprint.RowPitch = static_cast<UINT>(p.rowBytes);
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stage_plane(static_cast<Plane>(i), staging, slot.host[i], nullptr, i);
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stage_plane(static_cast<Plane>(i), staging, slot.host[i], nullptr, i, 0);
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}
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auto& p = frame->params;
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const auto staged = ProfileClock::now();
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