Fix the rebase onto the native engine: Vulkan frontend staging, RR gating, lazy RR debug stages
The native Vulkan frontend stages packed rows and refuses Ray Reconstruction, whose guides it does not stage. make_ptx loads the denoiser's per-layer debug stages only when one is requested, so builds without the denoiser's PTX corpus (preset L's texture kernels) work.
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@@ -7231,7 +7231,8 @@ static NgxResult create_feature(unsigned int featureId, void* parameters, NgxHan
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// feature 13; the NGX core dispatches the second to the denoiser it loaded, and is
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// offered feature 13 only once it has reported that denoiser working.
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const bool rayReconstruction = featureId == NGX_FEATURE_RAY_RECONSTRUCTION;
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if (featureId != NGX_FEATURE_SUPER_SAMPLING && !rayReconstruction)
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// The native Vulkan frontend stages only Super Sampling's four inputs, not the denoiser's guides.
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if ((featureId != NGX_FEATURE_SUPER_SAMPLING && !rayReconstruction) || (rayReconstruction && nativeVulkan))
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{
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logf("NVSDK_NGX_D3D12_CreateFeature(feature=%u) unsupported", featureId);
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return NGX_FAIL_FEATURE_NOT_SUPPORTED;
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