Improve GPU compatibility, RDNA2 kernels and startup diagnostics

- Match render/compute adapters and gate RR models by GPU capabilities
- Add RDNA2 native texture kernels and fix FP16 rounding
- Harden model builds, cache validation and packaging
- Add startup tracing, timeouts, documentation and regression tests
This commit is contained in:
ayo committed 2026-10-19 11:36:40 -04:00
1 parent ca93d0fbf7
commit 2558fcbd39
32 files changed
+1131 -81

No files matched your search

+7
View File
@@ -620,6 +620,13 @@ static NgxResult native_vk_init(unsigned long long id, const wchar_t* path, VkIn
VkPhysicalDeviceIDProperties identity = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES};
VkPhysicalDeviceProperties2 properties = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, &identity};
properties2(physical, &properties);
VkPhysicalDevicePCIBusInfoPropertiesEXT bus = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PCI_BUS_INFO_PROPERTIES_EXT};
properties.pNext = &bus;
properties2(physical, &properties);
char pci[32] = {};
if (bus.pciDomain || bus.pciBus || bus.pciDevice || bus.pciFunction)
std::snprintf(pci, sizeof(pci), "%04x:%02x:%02x.%x", bus.pciDomain, bus.pciBus, bus.pciDevice, bus.pciFunction);
SetEnvironmentVariableA("D4R_RENDER_PCI", pci[0] ? pci : nullptr);
if (identity.deviceLUIDValid)
{
uint32_t low, high;