Advance native Windows RR integration, kernel tooling and local packaging

Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan
shared-memory and timeline-fence bridge. Add owned parameter snapshots,
GPU resource lifetime handling, inherited/enhanced barriers, optional
guides, sampled input formats and depth-plane support with stencil
preservation. Separate RR initialization from the SR CUDA runtime and
expose explicit backend/model selection through player configuration.

Add synthetic bridge, snapshot and NGX lifecycle harnesses covering
camera/history/reset, parameter mutation, delayed submission, early
release, capability gating and unsupported-input rejection.

Add exact gfx11 D/E model generation, verified caches, versioned local
deployment with configuration backups, and isolated portable model
tools with pinned Python, NumPy and glslang dependencies.

Extend Windows K benchmarking and private native-cache selection.
Fix LLVM 22 emitter/helper compatibility and preserve exact-output
validation for local output-kernel optimization.

Add native FSR RR provider diagnostics, local development package
refresh tooling, installer/checker updates, FidelityFX headers and
Windows parity documentation.

Keep NVIDIA binaries, derived models and private optimized kernels out
of distributable packages. Native RR evidence remains synthetic;
game validation, FSR RR dispatch, installer integration and Linux
performance parity remain incomplete.
This commit is contained in:
ayo committed 2026-10-16 12:53:26 -04:00
1 parent 3345fffcd3
commit 247fe1092d
60 files changed
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#pragma once
#include "rr_native_device.h"
#include <vulkan/vulkan_win32.h>
namespace rr_bridge {
// Imports the caller's D3D12 shared packet and fence. Exported Win32 handles
// remain caller-owned; Vulkan keeps its own references after successful import.
struct NativePacket {
NativeDevice& native;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkSemaphore semaphore = VK_NULL_HANDLE;
explicit NativePacket(NativeDevice& owner) : native(owner) {}
NativePacket(const NativePacket&) = delete;
NativePacket& operator=(const NativePacket&) = delete;
void initialize(VkDeviceSize bytes, HANDLE resource, HANDLE fence) {
if (buffer || !bytes || !resource || !fence)
throw std::runtime_error("Invalid RR shared packet import");
auto memoryProperties = reinterpret_cast<PFN_vkGetMemoryWin32HandlePropertiesKHR>(
vkGetDeviceProcAddr(native.device, "vkGetMemoryWin32HandlePropertiesKHR"));
auto importSemaphore = reinterpret_cast<PFN_vkImportSemaphoreWin32HandleKHR>(
vkGetDeviceProcAddr(native.device, "vkImportSemaphoreWin32HandleKHR"));
if (!memoryProperties || !importSemaphore) throw std::runtime_error("Missing Win32 import entry points");
VkExternalMemoryBufferCreateInfo external{VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO};
external.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT;
VkBufferCreateInfo bi{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, &external}; bi.size = bytes;
bi.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
NativeDevice::check(vkCreateBuffer(native.device, &bi, nullptr, &buffer), "External Vulkan buffer");
VkMemoryRequirements req; vkGetBufferMemoryRequirements(native.device, buffer, &req);
VkMemoryWin32HandlePropertiesKHR handleProperties{VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR};
NativeDevice::check(memoryProperties(native.device, VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT,
resource, &handleProperties), "D3D12 resource memory types");
VkPhysicalDeviceMemoryProperties properties{};
vkGetPhysicalDeviceMemoryProperties(native.physical, &properties);
const uint32_t bits = req.memoryTypeBits & handleProperties.memoryTypeBits;
uint32_t type = properties.memoryTypeCount;
for (uint32_t i = 0; i < properties.memoryTypeCount; ++i)
if ((bits & (1u << i)) && (properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
type = i; break;
}
if (type == properties.memoryTypeCount) throw std::runtime_error("No compatible RR packet memory type");
VkImportMemoryWin32HandleInfoKHR imported{VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR};
imported.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT; imported.handle = resource;
VkMemoryDedicatedAllocateInfo dedicated{VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, &imported};
dedicated.buffer = buffer;
VkMemoryAllocateInfo ai{VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, &dedicated};
ai.allocationSize = req.size; ai.memoryTypeIndex = type;
NativeDevice::check(vkAllocateMemory(native.device, &ai, nullptr, &memory), "Dedicated D3D12 memory import");
NativeDevice::check(vkBindBufferMemory(native.device, buffer, memory, 0), "Bind imported buffer");
VkSemaphoreTypeCreateInfo timeline{VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO};
timeline.semaphoreType = VK_SEMAPHORE_TYPE_TIMELINE;
VkSemaphoreCreateInfo sci{VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, &timeline};
NativeDevice::check(vkCreateSemaphore(native.device, &sci, nullptr, &semaphore), "Vulkan timeline semaphore");
VkImportSemaphoreWin32HandleInfoKHR si{VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR};
si.semaphore = semaphore; si.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT; si.handle = fence;
NativeDevice::check(importSemaphore(native.device, &si), "D3D12 fence import");
}
// The owner must retire GPU submissions before destroying an import.
~NativePacket() {
if (semaphore) vkDestroySemaphore(native.device, semaphore, nullptr);
if (buffer) vkDestroyBuffer(native.device, buffer, nullptr);
if (memory) vkFreeMemory(native.device, memory, nullptr);
}
};
}