Advance native Windows RR integration, kernel tooling and local packaging

Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan
shared-memory and timeline-fence bridge. Add owned parameter snapshots,
GPU resource lifetime handling, inherited/enhanced barriers, optional
guides, sampled input formats and depth-plane support with stencil
preservation. Separate RR initialization from the SR CUDA runtime and
expose explicit backend/model selection through player configuration.

Add synthetic bridge, snapshot and NGX lifecycle harnesses covering
camera/history/reset, parameter mutation, delayed submission, early
release, capability gating and unsupported-input rejection.

Add exact gfx11 D/E model generation, verified caches, versioned local
deployment with configuration backups, and isolated portable model
tools with pinned Python, NumPy and glslang dependencies.

Extend Windows K benchmarking and private native-cache selection.
Fix LLVM 22 emitter/helper compatibility and preserve exact-output
validation for local output-kernel optimization.

Add native FSR RR provider diagnostics, local development package
refresh tooling, installer/checker updates, FidelityFX headers and
Windows parity documentation.

Keep NVIDIA binaries, derived models and private optimized kernels out
of distributable packages. Native RR evidence remains synthetic;
game validation, FSR RR dispatch, installer integration and Linux
performance parity remain incomplete.
This commit is contained in:
ayo committed 2026-10-16 12:53:26 -04:00
1 parent 3345fffcd3
commit 247fe1092d
60 files changed
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// Native D3D12/Vulkan prerequisite query for the RR engine adapter. No dispatch.
#include <windows.h>
#include <d3d12.h>
#include <dxgi1_4.h>
#include <volk.h>
#include <algorithm>
#include <cstdio>
#include <cstring>
#include <vector>
int main() {
IDXGIFactory4* factory = nullptr;
if (FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&factory)))) return 1;
IDXGIAdapter1* selected = nullptr;
DXGI_ADAPTER_DESC1 adapter{};
for (UINT i = 0;; ++i) {
IDXGIAdapter1* next = nullptr;
if (factory->EnumAdapters1(i, &next) == DXGI_ERROR_NOT_FOUND) break;
if (!next) break;
DXGI_ADAPTER_DESC1 desc{};
next->GetDesc1(&desc);
if (desc.VendorId == 0x1002 && !(desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)) {
selected = next; adapter = desc; break;
}
next->Release();
}
factory->Release();
if (!selected) { std::puts("FAIL no native AMD D3D12 adapter"); return 1; }
ID3D12Device* device = nullptr;
const HRESULT created = D3D12CreateDevice(selected, D3D_FEATURE_LEVEL_12_0, IID_PPV_ARGS(&device));
selected->Release();
if (FAILED(created)) { std::puts("FAIL D3D12 device creation"); return 1; }
device->Release();
if (volkInitialize() != VK_SUCCESS) return 1;
VkApplicationInfo app{VK_STRUCTURE_TYPE_APPLICATION_INFO}; app.apiVersion = VK_API_VERSION_1_3;
VkInstanceCreateInfo info{VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO}; info.pApplicationInfo = &app;
VkInstance instance = VK_NULL_HANDLE;
if (vkCreateInstance(&info, nullptr, &instance) != VK_SUCCESS) return 1;
volkLoadInstance(instance);
uint32_t count = 0;
vkEnumeratePhysicalDevices(instance, &count, nullptr);
std::vector<VkPhysicalDevice> devices(count);
vkEnumeratePhysicalDevices(instance, &count, devices.data());
bool ready = false;
for (auto physical : devices) {
VkPhysicalDeviceIDProperties id{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES};
VkPhysicalDeviceProperties2 properties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, &id};
vkGetPhysicalDeviceProperties2(physical, &properties);
if (!id.deviceLUIDValid || std::memcmp(id.deviceLUID, &adapter.AdapterLuid, VK_LUID_SIZE)) continue;
uint32_t extensionCount = 0;
vkEnumerateDeviceExtensionProperties(physical, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> extensions(extensionCount);
vkEnumerateDeviceExtensionProperties(physical, nullptr, &extensionCount, extensions.data());
auto has = [&](const char* name) {
return std::any_of(extensions.begin(), extensions.end(), [&](const auto& e) { return !std::strcmp(name, e.extensionName); });
};
VkPhysicalDeviceExternalBufferInfo buffer{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO};
buffer.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
buffer.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT;
VkExternalBufferProperties memory{VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES};
vkGetPhysicalDeviceExternalBufferProperties(physical, &buffer, &memory);
VkPhysicalDeviceExternalSemaphoreInfo semaphore{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO};
semaphore.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT;
VkExternalSemaphoreProperties fence{VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES};
vkGetPhysicalDeviceExternalSemaphoreProperties(physical, &semaphore, &fence);
const bool memoryImport = (memory.externalMemoryProperties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT) != 0;
const bool fenceImport = (fence.externalSemaphoreFeatures & VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT) != 0;
const bool memoryExtension = has("VK_KHR_external_memory_win32");
const bool fenceExtension = has("VK_KHR_external_semaphore_win32");
std::printf("RR_INTEROP device=%s luid_match=1 memory_win32=%u d3d12_buffer_import=%u dedicated_only=%u semaphore_win32=%u d3d12_fence_import=%u\n",
properties.properties.deviceName, memoryExtension, memoryImport,
unsigned((memory.externalMemoryProperties.externalMemoryFeatures & VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT) != 0),
fenceExtension, fenceImport);
ready = memoryExtension && memoryImport && fenceExtension && fenceImport;
}
vkDestroyInstance(instance, nullptr);
std::puts(ready ? "PASS RR_INTEROP_CAPABILITIES import_or_dispatch_executed=0" : "FAIL RR_INTEROP_CAPABILITIES");
return ready ? 0 : 1;
}