Advance native Windows RR integration, kernel tooling and local packaging
Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan shared-memory and timeline-fence bridge. Add owned parameter snapshots, GPU resource lifetime handling, inherited/enhanced barriers, optional guides, sampled input formats and depth-plane support with stencil preservation. Separate RR initialization from the SR CUDA runtime and expose explicit backend/model selection through player configuration. Add synthetic bridge, snapshot and NGX lifecycle harnesses covering camera/history/reset, parameter mutation, delayed submission, early release, capability gating and unsupported-input rejection. Add exact gfx11 D/E model generation, verified caches, versioned local deployment with configuration backups, and isolated portable model tools with pinned Python, NumPy and glslang dependencies. Extend Windows K benchmarking and private native-cache selection. Fix LLVM 22 emitter/helper compatibility and preserve exact-output validation for local output-kernel optimization. Add native FSR RR provider diagnostics, local development package refresh tooling, installer/checker updates, FidelityFX headers and Windows parity documentation. Keep NVIDIA binaries, derived models and private optimized kernels out of distributable packages. Native RR evidence remains synthetic; game validation, FSR RR dispatch, installer integration and Linux performance parity remain incomplete.
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@@ -119,6 +119,7 @@ struct Args {
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std::string pixel_profile = "baseline";
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std::string barrier_mode = "legacy";
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bool early_indirect = false;
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bool player_mode = false;
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std::string ngx_core, dlss_dll;
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std::string nvapi_dll;
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std::string ngx_abi = "driver";
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@@ -160,6 +161,7 @@ struct Args {
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barrier_mode = value;
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}
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else if (key == "--early-indirect") early_indirect = value == "1";
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else if (key == "--player-mode") player_mode = value == "1";
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else if (key == "--ngx-core") ngx_core = value;
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else if (key == "--dlss-dll") dlss_dll = value;
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else if (key == "--nvapi-dll") nvapi_dll = value;
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