Advance native Windows RR integration, kernel tooling and local packaging

Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan
shared-memory and timeline-fence bridge. Add owned parameter snapshots,
GPU resource lifetime handling, inherited/enhanced barriers, optional
guides, sampled input formats and depth-plane support with stencil
preservation. Separate RR initialization from the SR CUDA runtime and
expose explicit backend/model selection through player configuration.

Add synthetic bridge, snapshot and NGX lifecycle harnesses covering
camera/history/reset, parameter mutation, delayed submission, early
release, capability gating and unsupported-input rejection.

Add exact gfx11 D/E model generation, verified caches, versioned local
deployment with configuration backups, and isolated portable model
tools with pinned Python, NumPy and glslang dependencies.

Extend Windows K benchmarking and private native-cache selection.
Fix LLVM 22 emitter/helper compatibility and preserve exact-output
validation for local output-kernel optimization.

Add native FSR RR provider diagnostics, local development package
refresh tooling, installer/checker updates, FidelityFX headers and
Windows parity documentation.

Keep NVIDIA binaries, derived models and private optimized kernels out
of distributable packages. Native RR evidence remains synthetic;
game validation, FSR RR dispatch, installer integration and Linux
performance parity remain incomplete.
This commit is contained in:
ayo committed 2026-10-16 12:53:26 -04:00
1 parent 3345fffcd3
commit 247fe1092d
60 files changed
+7168 -66

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@@ -1,10 +1,10 @@
[CmdletBinding()]
param([string]$SourceRoot, [string]$LlvmBuildRoot, [string]$InstallRoot, [switch]$FetchOnly, [switch]$CacheTestsOnly, [switch]$CompilerTestsOnly, [int]$Jobs = 4)
param([string]$SourceRoot, [string]$LlvmBuildRoot, [string]$InstallRoot, [switch]$FetchOnly, [switch]$CacheTestsOnly, [switch]$CompilerTestsOnly, [switch]$EmitterOnly, [int]$Jobs = 4)
$ErrorActionPreference = 'Stop'
$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if (!$SourceRoot) { $SourceRoot = Join-Path $repo 'external/ZLUDA' }
if (!$LlvmBuildRoot) { $LlvmBuildRoot = Join-Path $repo 'build/zluda-llvm-windows-gnu' }
if (!$InstallRoot) { $InstallRoot = Join-Path $repo 'dist/zluda-windows-final' }
if (!$InstallRoot) { $InstallRoot = Join-Path $repo $(if ($EmitterOnly) { 'dist/zluda-windows-emitter' } else { 'dist/zluda-windows-final' }) }
$rust = Join-Path $repo '.tools/rust-1.98.1-gnu'
$toolchain = Join-Path $repo '.tools/llvm-mingw-20260922-ucrt-x86_64'
$target = Join-Path $repo 'build/zluda-rust-windows-gnu'
@@ -60,28 +60,41 @@ try {
foreach ($variant in @('','_constrained','_w64','_constrained_w64')) {
if (!(Test-Path "ptx/lib/zluda_ptx_impl$variant.bc")) { throw 'Run build-zluda-helpers.ps1 first.' }
}
$ErrorActionPreference = 'Continue'
& $cargo build --locked --release --target x86_64-pc-windows-gnu -p zluda -p nvapi -p zluda_trace `
2>&1 | Tee-Object (Join-Path $target 'build.log')
$ErrorActionPreference = 'Stop'
if ($LASTEXITCODE) { throw "ZLUDA build failed ($LASTEXITCODE)" }
if (!$EmitterOnly) {
$ErrorActionPreference = 'Continue'
& $cargo build --locked --release --target x86_64-pc-windows-gnu -p zluda -p nvapi -p zluda_trace `
2>&1 | Tee-Object (Join-Path $target 'build.log')
$ErrorActionPreference = 'Stop'
if ($LASTEXITCODE) { throw "ZLUDA build failed ($LASTEXITCODE)" }
}
$ErrorActionPreference = 'Continue'
& $cargo build --locked --release --target x86_64-pc-windows-gnu -p ptx --example d4r_emit `
2>&1 | Tee-Object (Join-Path $target 'emit-build.log')
$ErrorActionPreference = 'Stop'
if ($LASTEXITCODE) { throw "d4r_emit build failed ($LASTEXITCODE)" }
$release = Join-Path $target 'x86_64-pc-windows-gnu/release'
Copy-Item -LiteralPath (Join-Path $release 'nvcuda.dll') -Destination $InstallRoot -Force
Copy-Item -LiteralPath (Join-Path $release 'nvapi64.dll') -Destination $InstallRoot -Force
if (!$EmitterOnly) {
Copy-Item -LiteralPath (Join-Path $release 'nvcuda.dll') -Destination $InstallRoot -Force
Copy-Item -LiteralPath (Join-Path $release 'nvapi64.dll') -Destination $InstallRoot -Force
}
# The C++ dependencies select libc++ dynamically even when Rust requests
# static GNU support libraries. Keep these portable runtime DLLs local.
foreach ($runtime in @('libc++.dll', 'libunwind.dll')) {
Copy-Item -LiteralPath (Join-Path $toolchain "bin/$runtime") -Destination $InstallRoot -Force
}
New-Item -ItemType Directory -Force (Join-Path $InstallRoot 'trace') | Out-Null
Copy-Item -LiteralPath (Join-Path $release 'zluda_trace.dll') -Destination (Join-Path $InstallRoot 'trace/nvcuda.dll') -Force
if (!$EmitterOnly) {
New-Item -ItemType Directory -Force (Join-Path $InstallRoot 'trace') | Out-Null
Copy-Item -LiteralPath (Join-Path $release 'zluda_trace.dll') -Destination (Join-Path $InstallRoot 'trace/nvcuda.dll') -Force
}
Copy-Item -LiteralPath (Join-Path $release 'examples/d4r_emit.exe') -Destination $InstallRoot -Force
@{base='ee2f25a180099fa42f36b2346732e1f2470a03ad'; target='x86_64-pc-windows-gnu';
if(Test-Path -LiteralPath (Join-Path $LlvmBuildRoot 'bin/llvm-as.exe')){
Copy-Item -LiteralPath (Join-Path $LlvmBuildRoot 'bin/llvm-as.exe') -Destination $InstallRoot -Force
}
@{base='ee2f25a180099fa42f36b2346732e1f2470a03ad'; target='x86_64-pc-windows-gnu'; emitterOnly=[bool]$EmitterOnly;
emitterSha256=(Get-FileHash -LiteralPath (Join-Path $InstallRoot 'd4r_emit.exe') -Algorithm SHA256).Hash;
assemblerSha256=$(if(Test-Path -LiteralPath (Join-Path $InstallRoot 'llvm-as.exe')){
(Get-FileHash -LiteralPath (Join-Path $InstallRoot 'llvm-as.exe') -Algorithm SHA256).Hash
}else{$null});
sourceCommit=(& git rev-parse HEAD); workingTreeDirty=[bool](& git status --porcelain);
rust='1.98.1'; llvm=(& (Join-Path $LlvmBuildRoot 'bin/llvm-config.exe') --version);
llvmSource=$(if (Test-Path (Join-Path $LlvmBuildRoot 'd4r-llvm-build-info.json')) {
@@ -89,7 +102,7 @@ try {
} else { $null });
files=@(Get-ChildItem -LiteralPath $InstallRoot -Filter '*.dll' | Get-FileHash -Algorithm SHA256)} |
ConvertTo-Json -Depth 5 | Set-Content -LiteralPath (Join-Path $InstallRoot 'build-info.json') -Encoding UTF8
Write-Host "Native Windows d4r ZLUDA runtime: $InstallRoot"
Write-Host "Native Windows d4r ZLUDA $(if ($EmitterOnly) { 'offline emitter' } else { 'runtime' }): $InstallRoot"
} finally {
Pop-Location
foreach ($name in $previous.Keys) { [Environment]::SetEnvironmentVariable($name,$previous[$name],'Process') }