Advance native Windows RR integration, kernel tooling and local packaging

Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan
shared-memory and timeline-fence bridge. Add owned parameter snapshots,
GPU resource lifetime handling, inherited/enhanced barriers, optional
guides, sampled input formats and depth-plane support with stencil
preservation. Separate RR initialization from the SR CUDA runtime and
expose explicit backend/model selection through player configuration.

Add synthetic bridge, snapshot and NGX lifecycle harnesses covering
camera/history/reset, parameter mutation, delayed submission, early
release, capability gating and unsupported-input rejection.

Add exact gfx11 D/E model generation, verified caches, versioned local
deployment with configuration backups, and isolated portable model
tools with pinned Python, NumPy and glslang dependencies.

Extend Windows K benchmarking and private native-cache selection.
Fix LLVM 22 emitter/helper compatibility and preserve exact-output
validation for local output-kernel optimization.

Add native FSR RR provider diagnostics, local development package
refresh tooling, installer/checker updates, FidelityFX headers and
Windows parity documentation.

Keep NVIDIA binaries, derived models and private optimized kernels out
of distributable packages. Native RR evidence remains synthetic;
game validation, FSR RR dispatch, installer integration and Linux
performance parity remain incomplete.
This commit is contained in:
ayo committed 2026-10-16 12:53:26 -04:00
1 parent 3345fffcd3
commit 247fe1092d
60 files changed
+7168 -66

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@@ -5,6 +5,11 @@ if(NOT WIN32 OR NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
endif()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_executable(d4r_fsr_rr_probe EXCLUDE_FROM_ALL tools/fsr_rr_probe.cpp)
target_link_libraries(d4r_fsr_rr_probe PRIVATE d3d12 dxgi dxguid)
if(MINGW)
target_link_options(d4r_fsr_rr_probe PRIVATE -municode -static)
endif()
set(D4R_HIP_ROOT "$ENV{HIP_PATH}" CACHE PATH "One stable HIP SDK or TheRock installation")
if(NOT D4R_HIP_ROOT AND EXISTS "C:/Program Files/AMD/ROCm/7.2")
set(D4R_HIP_ROOT "C:/Program Files/AMD/ROCm/7.2")
@@ -121,11 +126,20 @@ if(D4R_BUILD_NATIVE_ENGINE)
add_library(d4r_volk STATIC "${D4R_VOLK_ROOT}/volk.c")
target_include_directories(d4r_volk PUBLIC "${D4R_VOLK_ROOT}" "${D4R_VULKAN_HEADERS_ROOT}/include")
target_compile_definitions(d4r_volk PUBLIC VK_NO_PROTOTYPES)
add_executable(d4r_rr_interop_capabilities EXCLUDE_FROM_ALL tools/windows/rr_interop_capabilities.cpp)
target_link_libraries(d4r_rr_interop_capabilities PRIVATE d4r_volk d3d12 dxgi dxguid)
add_executable(d4r_rr_interop_probe EXCLUDE_FROM_ALL tools/windows/rr_interop_probe.cpp)
target_link_libraries(d4r_rr_interop_probe PRIVATE d4r_volk d3d12 dxgi dxguid)
if(MINGW)
target_link_options(d4r_rr_interop_capabilities PRIVATE -static)
target_link_options(d4r_rr_interop_probe PRIVATE -static)
endif()
add_library(d4r_engine STATIC engine/runtime.cpp engine/game.cpp engine/game_m.cpp engine/game_rr.cpp)
target_include_directories(d4r_engine PUBLIC "${D4R_VULKAN_HEADERS_ROOT}/include")
target_compile_definitions(d4r_engine PUBLIC VK_NO_PROTOTYPES)
target_precompile_headers(d4r_engine PRIVATE engine/volk_pch.h)
target_link_libraries(d4r_engine PUBLIC d4r_volk)
target_link_libraries(d4r_rr_interop_probe PRIVATE d4r_engine)
foreach(runner IN ITEMS k m rr)
if(runner STREQUAL "k")
set(runner_source engine/replay.cpp)
@@ -187,6 +201,11 @@ set_target_properties(d4r_nvngx_windows PROPERTIES PREFIX "" OUTPUT_NAME "d4r_nv
target_compile_definitions(d4r_nvngx_windows PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX __HIP_PLATFORM_AMD__)
target_include_directories(d4r_nvngx_windows PRIVATE "${D4R_HIP_ROOT}/include")
target_link_libraries(d4r_nvngx_windows PRIVATE version dbghelp d3d12 dxguid minhook bcrypt)
if(TARGET d4r_engine)
target_sources(d4r_nvngx_windows PRIVATE tools/windows/rr_native_backend.cpp)
target_link_libraries(d4r_nvngx_windows PRIVATE d4r_engine)
target_compile_definitions(d4r_nvngx_windows PRIVATE D4R_NATIVE_RR_BACKEND=1)
endif()
install(FILES "${D4R_MINHOOK_ROOT}/LICENSE.txt" DESTINATION licenses RENAME MinHook.txt)
if(MINGW)
target_link_options(d4r_nvngx_windows PRIVATE -static)
@@ -195,6 +214,13 @@ install(TARGETS d4r_nvngx_windows RUNTIME DESTINATION bin)
# Target-independent _nvngx.dll of drag-in releases: loads _nvngx_<arch>.dll
# for the game's actual HIP architecture. Its own D4R_TARGET_ARCH is unused.
add_library(d4r_nvngx_loader SHARED tools/windows/d4r_nvngx_loader.cpp)
add_executable(d4r_player_config_probe EXCLUDE_FROM_ALL tools/windows/player_config_probe.cpp)
target_include_directories(d4r_player_config_probe PRIVATE "${D4R_HIP_ROOT}/include")
target_compile_definitions(d4r_player_config_probe PRIVATE __HIP_PLATFORM_AMD__)
target_link_libraries(d4r_player_config_probe PRIVATE version dbghelp bcrypt)
if(MINGW)
target_link_options(d4r_player_config_probe PRIVATE -municode -static)
endif()
set_target_properties(d4r_nvngx_loader PROPERTIES PREFIX "" OUTPUT_NAME "d4r_nvngx_loader")
target_compile_definitions(d4r_nvngx_loader PRIVATE WIN32_LEAN_AND_MEAN NOMINMAX __HIP_PLATFORM_AMD__)
target_include_directories(d4r_nvngx_loader PRIVATE "${D4R_HIP_ROOT}/include")
@@ -219,6 +245,26 @@ else()
target_sources(d4r_d3d12_dlss_probe PRIVATE "${ngx_parameter_object}" tools/d4r_ngx_param_host.cpp)
target_sources(d4r_nvngx_windows PRIVATE "${ngx_parameter_object}" tools/d4r_ngx_param_host.cpp)
endif()
if(TARGET d4r_engine)
add_executable(d4r_rr_ngx_probe EXCLUDE_FROM_ALL tools/windows/rr_ngx_probe.cpp tools/d4r_ngx_param_host.cpp)
target_include_directories(d4r_rr_ngx_probe PRIVATE "${D4R_HIP_ROOT}/include")
target_compile_definitions(d4r_rr_ngx_probe PRIVATE __HIP_PLATFORM_AMD__)
target_link_libraries(d4r_rr_ngx_probe PRIVATE d4r_engine d3d12 dxgi dxguid)
if(MSVC)
target_sources(d4r_rr_ngx_probe PRIVATE tools/d4r_ngx_param_msvc.cpp)
else()
target_sources(d4r_rr_ngx_probe PRIVATE "${ngx_parameter_object}")
target_link_options(d4r_rr_ngx_probe PRIVATE -static)
endif()
add_executable(d4r_rr_snapshot_probe EXCLUDE_FROM_ALL tools/windows/rr_snapshot_probe.cpp tools/d4r_ngx_param_host.cpp)
target_link_libraries(d4r_rr_snapshot_probe PRIVATE d4r_engine)
if(MSVC)
target_sources(d4r_rr_snapshot_probe PRIVATE tools/d4r_ngx_param_msvc.cpp)
else()
target_sources(d4r_rr_snapshot_probe PRIVATE "${ngx_parameter_object}")
target_link_options(d4r_rr_snapshot_probe PRIVATE -static)
endif()
endif()
add_library(d4r_nvapi_trace SHARED tools/windows/nvapi_trace.cpp)
set_target_properties(d4r_nvapi_trace PROPERTIES PREFIX "" OUTPUT_NAME "nvapi64"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/nvapi-trace"