Validate native D3D12 HIP interop and isolate Windows mapped-view leak
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@@ -27,6 +27,9 @@ struct HipApi {
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D4R_HIP_FUNCTION(hipModuleGetFunction);
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D4R_HIP_FUNCTION(hipModuleLaunchKernel);
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D4R_HIP_FUNCTION(hipDeviceSynchronize);
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D4R_HIP_FUNCTION(hipStreamCreateWithFlags);
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D4R_HIP_FUNCTION(hipStreamSynchronize);
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D4R_HIP_FUNCTION(hipStreamDestroy);
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#undef D4R_HIP_FUNCTION
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explicit HipApi(const std::string& root) :
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search(std::filesystem::path(wide(root)) / L"bin"),
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