Port K kernel tuning and M gfx1101 flags

Preset K, byte-identical to the previous output in all captured buffers
and the harness image, measured on an RX 7700 XT:

- LDS row padding so WMMA operand loads hit distinct banks

- WGP mode for enc1/enc2/dec1/dec2, ds_bpermute half-wave exchange for
  enc0/dec0/dec3, more waves per window in enc4/dec4/dec5

- cheaper operand plumbing in common/wmma_layout.h (packed f16
  conversions, no dynamic vector indexing), raw buffer weight loads,
  accumulator-init vectors prepared once

- enc1 as a single-buffer recompute layer, dec1 Q/K/V chains split

- dec5 as four dependent phase kernels
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ayo committed 2026-10-05 14:48:37 -04:00
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@@ -123,7 +123,7 @@ ROCm does not need to be installed: the zip includes its runtime (from AMD's Ubu
The full sequence is in [docs/building.md](docs/building.md). In short:
1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0007` applied, including its `d4r_emit` example for offline texture builds.
1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0008` applied, including its `d4r_emit` example for offline texture builds.
2. Build the patched vkd3d-proton: `scripts/build_vkd3d_proton_d4r.sh OUT_DIR`.
3. Build the shim and bridge: `scripts/build_d4r_nvngx_shim.sh`, `scripts/build_wine_nvcuda_bridge.sh`.
4. Stage the runtime with your NVIDIA files: `scripts/install_d4r_runtime.sh _nvngx.dll nvngx_dlss.dll`.