Port K kernel tuning and M gfx1101 flags
Preset K, byte-identical to the previous output in all captured buffers and the harness image, measured on an RX 7700 XT: - LDS row padding so WMMA operand loads hit distinct banks - WGP mode for enc1/enc2/dec1/dec2, ds_bpermute half-wave exchange for enc0/dec0/dec3, more waves per window in enc4/dec4/dec5 - cheaper operand plumbing in common/wmma_layout.h (packed f16 conversions, no dynamic vector indexing), raw buffer weight loads, accumulator-init vectors prepared once - enc1 as a single-buffer recompute layer, dec1 Q/K/V chains split - dec5 as four dependent phase kernels
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@@ -123,7 +123,7 @@ ROCm does not need to be installed: the zip includes its runtime (from AMD's Ubu
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The full sequence is in [docs/building.md](docs/building.md). In short:
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1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0007` applied, including its `d4r_emit` example for offline texture builds.
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1. Build ZLUDA `ee2f25a` with `patches/zluda/0002`–`0008` applied, including its `d4r_emit` example for offline texture builds.
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2. Build the patched vkd3d-proton: `scripts/build_vkd3d_proton_d4r.sh OUT_DIR`.
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3. Build the shim and bridge: `scripts/build_d4r_nvngx_shim.sh`, `scripts/build_wine_nvcuda_bridge.sh`.
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4. Stage the runtime with your NVIDIA files: `scripts/install_d4r_runtime.sh _nvngx.dll nvngx_dlss.dll`.
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