Add automatic native Windows GPU quick-test packaging
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@@ -19,6 +19,24 @@ explicit limits; the validated package keeps conservative arithmetic.
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## Milestone and gates
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2026-10-02 quick-test packaging: one universal ZIP shares the identical
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OptiScaler/ZLUDA/HIP runtime and selects among all eleven previously compiled
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host/kernel targets using read-only HIP discovery. START-K.cmd / START-M.cmd
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use file pickers, remember validated game/DLL paths, back up replaced files,
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run synchronous output/crash diagnostics, and produce one report ZIP.
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RESTORE-GAME.cmd works without HIP discovery or NVIDIA DLL selection. No
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runtime arithmetic changes or additional hardware-support claims are made.
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The short English instructions are in `windows-quick-test.txt`; developer
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sources and exact patched GPL OptiScaler/submodule sources are a separate asset.
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An isolated Windows PowerShell 5 fixture verifies automatic gfx1201 selection,
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spaces/Unicode paths, remembered selection, exact install/restore, and rejection
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of wrong NGX/DLSS DLLs, vkd3d and modified package files before game writes.
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No real game is launched by these packaging checks. Reproduce packaging with
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`package-windows-quick-test.ps1 -PackageRoot <new-dir> -ArchivePath <zip>` and
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`tools/windows/package_quick_test_sources.py --output <source-zip>` after commit.
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The quick-test build is a correctness diagnostic, not the async/private-texture
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performance configuration; K optimization remains open.
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2026-10-02 coverage: all eleven listed RDNA3 / RDNA3.5 / RDNA4 targets compile
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with separate host/device objects and guarded packages. Only RX 9070 XT has
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physical validation here; no other-target GPU workloads are executed. The
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