Capture pre-NGX command signatures through early OptiScaler device discovery

This commit is contained in:
Codex committed 2026-10-01 16:48:12 +03:00
1 parent e4c1c87b66
commit 19d859e43d
9 files changed
+124 -13

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@@ -0,0 +1,45 @@
From 7ed1f1d66b430ba35a197fbd9880cd6a76af8f06 Mon Sep 17 00:00:00 2001
From: Codex <codex@localhost>
Date: Thu, 1 Oct 2026 16:45:01 +0300
Subject: [PATCH] Install the external d4r command backend before NGX
initialization
---
OptiScaler/hooks/D3D12_Hooks.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/OptiScaler/hooks/D3D12_Hooks.cpp b/OptiScaler/hooks/D3D12_Hooks.cpp
index 29c0bec..3b757be 100644
--- a/OptiScaler/hooks/D3D12_Hooks.cpp
+++ b/OptiScaler/hooks/D3D12_Hooks.cpp
@@ -14,6 +14,7 @@
#include <proxies/IGDExt_Proxy.h>
#include <proxies/Streamline_Proxy.h>
#include <proxies/KernelBase_Proxy.h>
+#include <proxies/NVNGX_Proxy.h>
#include <detours/detours.h>
@@ -2230,6 +2231,19 @@ static void HookToDevice(ID3D12Device* InDevice)
if (Util::CheckForRealObject(__FUNCTION__, InDevice, (IUnknown**) &realDevice))
pVTable = *(PVOID**) realDevice;
+ if (State::Instance().dlssExternalBackend)
+ {
+ // Capture command signatures/resources created before the game's NGX
+ // Init. Install before adding OptiScaler's own method trampolines.
+ using InstallCommandBackend = unsigned (*)(ID3D12Device*);
+ auto install = reinterpret_cast<InstallCommandBackend>(KernelBaseProxy::GetProcAddress_()(
+ NVNGXProxy::NVNGXModule(), "d4r_D3D12_InstallCommandBackend"));
+ auto result = install ? install(realDevice ? realDevice : InDevice) : 0;
+ LOG_INFO("External d4r command backend installed at device discovery: result={:X}", result);
+ if (result != 1)
+ LOG_ERROR("External d4r early command tracking failed; DLSS initialization must be checked");
+ }
+
// hudless
o_D3D12DeviceRelease = (PFN_Release) pVTable[2];
o_CreateSampler = (PFN_CreateSampler) pVTable[22];
--
2.55.0.windows.5
+5
View File
@@ -16,6 +16,11 @@ selected external DLSS backend reports initialization/load errors instead of
silently switching to FSR. The patch fixes the upstream loader's filesystem
exception by making IsSubpath a lexical check, and retains a PDB for diagnosis.
`0002` installs the command backend at D3D12 device discovery, before NGX Init
and before OptiScaler's own method hooks. Command signatures created during
game startup therefore retain their public argument descriptions for replay.
The standalone runner's `-EarlyIndirectProbe` exercises this startup order.
Build with Microsoft Build Tools 2022, v143 and Windows SDK 10.0.26100:
```powershell