Bundle the ROCm 7.2.4 runtime in the release zip
This commit is contained in:
1 parent
bc31abdd50
commit
1952452830
12 files changed
+100
-16
No files matched your search
@@ -75,7 +75,7 @@ The release zip (`scripts/package_release.sh`) is unpacked into the folder that
|
||||
**Settings.** When an `d4r.ini` sits next to the shim, the shim turns it into the same environment variables the developer launcher sets, with the release's defaults. A variable that is already set, for example in the launch options, wins. Settings for the Linux side (ZLUDA's and the bridge's) are handed to the bridge through `d4rSetEnv` right after it is loaded, before its first CUDA call.
|
||||
|
||||
**Loading ROCm.** Steam runs GE-Proton 11 inside its container runtime (SteamLinuxRuntime_4), whose library search path has no ROCm. The bridge therefore:
|
||||
- loads HIP, HSA and comgr by path, from `RocmDir` (default `/opt/rocm`);
|
||||
- loads HIP, HSA and comgr by path, from `RocmDir` (default: the release's bundled `d4r/rocm`, else `/opt/rocm`);
|
||||
- looks up any dependency they lack in the host's library directories, which the container mounts under `/run/host`;
|
||||
- sets `XDG_CACHE_HOME` only while ZLUDA initialises, so ZLUDA's kernel cache goes to `~/.cache/d4r` without affecting the rest of the game.
|
||||
|
||||
|
||||
Reference in new issue
Block a user