Fix Windows numeric NGX feature discovery and quick-test launches

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xdfnx-dev committed 2026-10-02 23:36:02 +03:00
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commit 17121ccbf6
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@@ -22,7 +22,15 @@ executing kernels. It rejects another architecture's package and a local
D3D12 proxy identifying itself as vkd3d/Wine, producing one diagnostic ZIP.
RX 9060 XT needs gfx1200: the old gfx1201-only package fails before DLSS
initialization on it. Use native D3D12. On an untested GPU, start with
synchronous K and output/exception diagnostics.
synchronous K and output diagnostics. The ordinary launcher does not attach
a debugger. `-CaptureExceptions` is an explicit developer option; games with
anti-debug protection can refuse it.
Numeric CUDA driver NGX initialization searches for `nvngx_dlss.dll` beside
the calling d4r shim. The installer stages your local feature DLL in `d4r/`
and the original NVIDIA core in `d4r/vendor/`. `Libraries.NvngxDlssPath` is
the feature directory. Keeping the feature DLL only in `vendor/` causes
`BAD00004` (FeatureNotFound) in numeric-ID games such as Cyberpunk.
Build the shim/diagnostics, corrected ZLUDA, K/M native objects and patched
OptiScaler using the scripts in `scripts/windows`, then run: