Fix Windows numeric NGX feature discovery and quick-test launches
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@@ -13,7 +13,7 @@ transformer networks on Windows 11 / RX 9070 XT (gfx1201), using patched
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ZLUDA/HIP and VRAM buffers/shared fences directly. Inputs and output belong to
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the current frame; this path does not use Wine, Proton or CPU image staging.
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The Windows backend, command-list hooks and diagnostics live in `tools/windows`.
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All sixteen Windows hardware gates pass, and queued-frame/feature-recreation K
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All twenty Windows diagnostic gates pass, and queued-frame/feature-recreation K
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outputs match synchronous controls exactly. A five-minute K/4K Silent Hill 2
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run completes 16941 finite frames without backend errors. Performance remains
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under development; asynchronous interop is opt-in and requires one queue.
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@@ -37,6 +37,12 @@ or START-M.cmd, select your game and local NVIDIA DLLs, then send the single
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diagnostic ZIP after exiting. RESTORE-GAME.cmd restores replaced files. Read
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[the short English instructions](docs/windows-quick-test.txt). Corresponding
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sources are a separate release asset; the test requires no SDK installation.
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The updated quick test launches without an attached debugger, stages the
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locally supplied DLSS DLL beside the shim for numeric CUDA NGX initialization,
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and reports a launcher exit with zero frames as inconclusive. Source fixes
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also serialize OptiScaler device-hook installation and forward numeric init
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errors. These fixes pass standalone direct/OptiScaler K and OptiScaler M on
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RX 9070 XT; other GPUs and the reported Cyberpunk game still need testing.
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See [supported games](SUPPORTED_GAMES.md) for the tested games and DLSS models.
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