From 1620c36e156ccd40e1c5bae080b3b26cf9862be8 Mon Sep 17 00:00:00 2001 From: ayo <93222141+countervolts@users.noreply.github.com> Date: Fri, 2 Oct 2026 16:37:52 -0400 Subject: [PATCH] dlss settings clarified --- README.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/README.md b/README.md index cbb44a5..99b2903 100644 --- a/README.md +++ b/README.md @@ -37,6 +37,16 @@ On the same GPU DLSS starts at a disadvantage: its networks were designed for NV - [FSR 4.1.1 standalone video](https://cdn.ayois.gay/sk-ant-api03-YZpWqINTI2HBt6KWJTeyY2b9JJbxUTZdBVRR06KZD7b1x27QLjvQrZZX8Um5sZqkquuOlzJTHUh84FOOLsetNy-PAIiWxAA) - [DLSS 4.5 preset M standalone video](https://cdn.ayois.gay/sk-ant-api03-0GLTr6qEYGfUKWYoZeseLdTzPslh1AvlVLdlBEUvV893bi19b7qha5wKnuQXN2tl6l4ffaRKj5warfAFDDjOlYJNYWVQ3AA) +DLSS 4.5 was using the following settings, + +``` +PreferAccuracy = true + +NativeSwinEncoders = false + +MotionVectorDilation = 2 +``` + ## Known issues - In some games using some models native upscaling can show visible artifacting.