release: prepare 0.1.5 with RDNA2 kernels and in-game DLSS/FSR switching
- Add native preset K kernels for gfx1030–gfx1036 using software matrix products, with fast and accuracy builds and RDNA2 motion kernels. - Follow OptiScaler's DLSS and RR preset overrides, sanitize unsupported values and select the preset matching the feature's quality mode. - Enable FSR 4 under NVIDIA GPU spoofing by exposing real AMD PCI IDs to OptiScaler and FidelityFX modules; bundle AMD's loader and upscaler. - Keep K on native kernels in engine auto mode unless HIP is selected, and fall back to CUDA for M/L when shader_float8 is unavailable. - Add native-engine K GPU timings, preset recreation harness controls and regression coverage; fix the input-wait test's glibc name clash. - Update configuration, installer guidance and release documentation, simplify the README and move gameplay videos to docs/videos.md. RDNA2 kernels remain untested on RDNA2 hardware; software matrix arithmetic was validated against WMMA on RDNA3.
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@@ -7,7 +7,7 @@ ROCM="${D4R_ROCM_DIR:-/opt/rocm}"
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CLANG="$ROCM/lib/llvm/bin/clang++"
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[[ -x "$CLANG" ]] || { echo "motion kernels need ROCm clang (D4R_ROCM_DIR)" >&2; exit 2; }
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mkdir -p "$OUT"
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for arch in gfx1100 gfx1101 gfx1102 gfx1103 gfx1200 gfx1201; do
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for arch in gfx1030 gfx1031 gfx1032 gfx1033 gfx1034 gfx1035 gfx1036 gfx1100 gfx1101 gfx1102 gfx1103 gfx1200 gfx1201; do
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"$CLANG" -x hip -nogpuinc -nogpulib --offload-device-only --offload-arch="$arch" \
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--no-gpu-bundle-output -O3 -mno-wavefrontsize64 -o "$OUT/$arch.hsaco" \
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"$ROOT/kernels/support/motion_dilate.hip"
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