release: prepare 0.1.5 with RDNA2 kernels and in-game DLSS/FSR switching
- Add native preset K kernels for gfx1030–gfx1036 using software matrix products, with fast and accuracy builds and RDNA2 motion kernels. - Follow OptiScaler's DLSS and RR preset overrides, sanitize unsupported values and select the preset matching the feature's quality mode. - Enable FSR 4 under NVIDIA GPU spoofing by exposing real AMD PCI IDs to OptiScaler and FidelityFX modules; bundle AMD's loader and upscaler. - Keep K on native kernels in engine auto mode unless HIP is selected, and fall back to CUDA for M/L when shader_float8 is unavailable. - Add native-engine K GPU timings, preset recreation harness controls and regression coverage; fix the input-wait test's glibc name clash. - Update configuration, installer guidance and release documentation, simplify the README and move gameplay videos to docs/videos.md. RDNA2 kernels remain untested on RDNA2 hardware; software matrix arithmetic was validated against WMMA on RDNA3.
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@@ -10,6 +10,8 @@
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# D4R_NATIVE_FP8 1 (RDNA4 only): the variant for ZLUDA's native FP8 WMMA (d4r.ini [Kernels] NativeFp8):
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# M's layers on FP8 WMMA with NVIDIA's e4m3 activations, texture tails matching ZLUDA's
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# D4R_ZLUDA_WMMA_FP8_NATIVE lowering. K is the same in both variants.
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# D4R_WMMA_SOFT 1: RDNA2's software matrix products (kernels/common/wmma_layout.h) on an RDNA3 target, to
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# validate and time the RDNA2 kernels on RDNA3 hardware (gfx103x targets always use them)
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# D4R_PREFER_ACCURACY 1: preserve FP8 quantization, per-MMA f16 rounding and denormal handling;
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# build a separate set (default output: kernels/out/native/accuracy).
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# Texture kernels (tex) are NVIDIA's PTX with parts replaced, so they additionally need:
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@@ -35,7 +37,9 @@ FP8="${D4R_NATIVE_FP8:-0}"
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case "$ARCH" in
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gfx11[0-9][0-9]) [[ "$FP8" == 1 ]] && { echo "D4R_NATIVE_FP8 needs an RDNA4 (gfx12) target" >&2; exit 2; } ;;
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gfx12[0-9][0-9]) ;;
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*) echo "unsupported D4R_GPU_ARCH $ARCH (RDNA3 gfx110x or RDNA4 gfx120x)" >&2; exit 2 ;;
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# RDNA2: no WMMA; kernels/common/wmma_layout.h multiplies in software (D4R_WMMA_SOFT)
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gfx103[0-9]) [[ "$FP8" == 1 ]] && { echo "D4R_NATIVE_FP8 needs an RDNA4 (gfx12) target" >&2; exit 2; } ;;
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*) echo "unsupported D4R_GPU_ARCH $ARCH (RDNA2 gfx103x, RDNA3 gfx110x or RDNA4 gfx120x)" >&2; exit 2 ;;
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esac
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CLANG="$ROCM/lib/llvm/bin/clang++"
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[[ -x "$CLANG" ]] || { echo "clang++ not found in $ROCM/lib/llvm/bin (set D4R_ROCM_DIR)" >&2; exit 2; }
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@@ -65,6 +69,7 @@ build_hip() {
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fi
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done
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[[ "$ACCURACY" == 1 ]] && extra+=" -DD4R_ACCURACY"
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[[ "${D4R_WMMA_SOFT:-0}" == 1 ]] && extra+=" -DD4R_WMMA_SOFT"
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# shellcheck disable=SC2086
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(cd "$tmp" && "$CLANG" -x hip --offload-arch="$ARCH" --offload-device-only -O3 $flags $extra -I"$ROCM/include" \
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--rocm-path="$ROCM" --rocm-device-lib-path="$ROCM/amdgcn/bitcode" -I"$(dirname "$src")" \
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