release: prepare 0.1.5 with RDNA2 kernels and in-game DLSS/FSR switching
- Add native preset K kernels for gfx1030–gfx1036 using software matrix products, with fast and accuracy builds and RDNA2 motion kernels. - Follow OptiScaler's DLSS and RR preset overrides, sanitize unsupported values and select the preset matching the feature's quality mode. - Enable FSR 4 under NVIDIA GPU spoofing by exposing real AMD PCI IDs to OptiScaler and FidelityFX modules; bundle AMD's loader and upscaler. - Keep K on native kernels in engine auto mode unless HIP is selected, and fall back to CUDA for M/L when shader_float8 is unavailable. - Add native-engine K GPU timings, preset recreation harness controls and regression coverage; fix the input-wait test's glibc name clash. - Update configuration, installer guidance and release documentation, simplify the README and move gameplay videos to docs/videos.md. RDNA2 kernels remain untested on RDNA2 hardware; software matrix arithmetic was validated against WMMA on RDNA3.
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@@ -179,6 +179,14 @@ EngineIni =
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Cvars =
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[OptiScaler]
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; Switching in game from OptiScaler's menu (Insert):
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; - DLSS model: DLSS Settings > tick Render Presets Override, pick the preset (E, K, L or M), Apply Changes.
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; Unticking it goes back to [DLSS] Model, as do presets left at DEFAULT. false always uses [DLSS] Model.
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FollowPresets = true
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; - FSR: Upscalers > Upscaler (DX12) > FSR 3.X/4. FSR 4.1 needs an RDNA3/RDNA4 GPU and GE-Proton (which provides
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; AMD's FSR 4 library); other GPUs get FSR 3.1. true lets OptiScaler and AMD's FSR see the real GPU (the game
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; still sees an NVIDIA one).
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Fsr4 = true
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; OptiScaler's own FPS overlay (top left)
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FpsOverlay = true
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; 0 = simple ... 3 = detailed with frame-time graph
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