Queue native Windows DLSS asynchronously and drain feature consumers
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df44d8aeae
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0b471be024
13 files changed
+771
-59
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@@ -12,6 +12,9 @@ param(
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[switch]$ProfileStages,
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[switch]$ProfileKernels,
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[switch]$ProfileCommandHooks,
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[switch]$ProfileCudaApi,
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[switch]$UncachedInteropLists,
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[switch]$AsyncInterop,
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[switch]$VerboseRuntime,
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[switch]$CaptureExceptions,
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[string[]]$GameArguments = @('-dx12'),
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@@ -178,6 +181,9 @@ $settings = @{
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D4R_PROFILE_STAGES=$(if ($ProfileStages) { '1' } else { $null });
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D4R_ZLUDA_PROFILE=$(if ($ProfileKernels) { '1' } else { $null });
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D4R_PROFILE_COMMAND_HOOKS=$(if ($ProfileCommandHooks) { '1' } else { $null });
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D4R_ZLUDA_PROFILE_API=$(if ($ProfileCudaApi) { '1' } else { $null });
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D4R_DISABLE_INTEROP_LIST_CACHE=$(if ($UncachedInteropLists) { '1' } else { $null });
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D4R_ASYNC_INTEROP=$(if ($AsyncInterop) { '1' } else { $null });
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D4R_DIAG_DIR=$OutputDirectory; ZLUDA_LOG_DIR=(Join-Path $OutputDirectory 'zluda-trace');
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ZLUDA_CACHE_DIR=$CacheDirectory; PATH=((GamePath 'd4r/hip/bin') + ';' + (GamePath 'd4r/zluda') + ';' + $env:PATH)
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}
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@@ -246,6 +252,19 @@ try {
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$stdout = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stdout.log') -Raw
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$debugger = Get-Content -LiteralPath (Join-Path $OutputDirectory 'debugger.log') -Raw
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$gameExit = [regex]::Match($debugger, 'EXIT code=0x([0-9a-f]+)')
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$gameCrash = $null
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if ([IO.Path]::GetFileName($GameExe) -eq 'SHProto-Win64-Shipping.exe' -and $gameExit.Success -and $gameExit.Groups[1].Value -ne '0') {
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$crashRoot = Join-Path $env:LOCALAPPDATA 'SilentHill2/Saved/Crashes'
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$latest = Get-ChildItem -LiteralPath $crashRoot -Directory -ErrorAction SilentlyContinue |
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Where-Object { $_.LastWriteTime -ge (Get-Date).AddSeconds(-$timer.Elapsed.TotalSeconds-5) } |
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Sort-Object LastWriteTime -Descending | Select-Object -First 1
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if ($latest) {
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Copy-Item -LiteralPath $latest.FullName -Destination (Join-Path $OutputDirectory 'ue-crash') -Recurse
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[xml]$context = Get-Content -LiteralPath (Join-Path $latest.FullName 'CrashContext.runtime-xml') -Raw
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$gameCrash = @{type=[string]$context.FGenericCrashContext.RuntimeProperties.CrashType;
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reason=[string]$context.FGenericCrashContext.RuntimeProperties.ErrorMessage}
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}
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}
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# A bounded stop can interrupt the last printf; count only complete records.
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$frames = [regex]::Matches($stdout, '(?m)^D4R_FRAME cpu_frame_copies=([0-9]+) frame_age=([0-9]+) interop_ngx_ms=([0-9.]+)\r?$')
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$checks = [regex]::Matches($stdout, '(?m)^D4R_OUTPUT_VALIDATION elements=([0-9]+) nan=([0-9]+) inf=([0-9]+) diagnostics_cpu_bytes=8\r?$')
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@@ -254,7 +273,7 @@ try {
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$kernels = @($launches | ForEach-Object { $_.Groups[1].Value + ' ' + $_.Groups[2].Value } | Group-Object | ForEach-Object {
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$parts=$_.Name.Split(' '); @{kernel=$parts[0]; backend=$parts[1]; launches=$_.Count}
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})
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@{exitCode=$(if ($gameExit.Success) { '0x' + $gameExit.Groups[1].Value } else { 'diagnostic_timeout' }); runSeconds=$timer.Elapsed.TotalSeconds; preset=$Preset;
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@{exitCode=$(if ($gameExit.Success) { '0x' + $gameExit.Groups[1].Value } else { 'diagnostic_timeout' }); runSeconds=$timer.Elapsed.TotalSeconds; preset=$Preset; gameCrash=$gameCrash;
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nativeLaunches=([regex]::Matches($stderr, '\[d4r-launch\].*backend=native')).Count;
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completedFrames=$frames.Count; outputValidationRequested=[bool]$ValidateOutput;
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outputGpuChecks=$checks.Count; nonfiniteOutputs=$nonfinite; kernels=$kernels;
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