# Local proprietary/runtime inputs and outputs
*.dll
*.exe
*.asi
*.pth
*.safetensors
*.onnx
*.cubin
*.fatbin
*.nvngx
# NVIDIA's NGX/DLSS SDK headers (the probes in tools/ build against the user's own copy)
nvsdk_ngx*.h

# Local captures, dumps, traces, and build products
/captures/
/dumps/
/traces/
/build/
/dist/
*.trace
*.dump
*.log
__pycache__/
.venv/
/Archive.zip
/vkd3d-proton.cache
.vscode/
videos/
.tools/

# Machine-specific notes, CI runner setup, local experiments, benchmark automation (kept locally, never published)
/private/
/external/
# Claude Code local settings
/.claude/
# Native kernel build products and inputs extracted from NVIDIA's DLL at build time
/kernels/out/
*.hsaco
*.ptx
/kernels/extracted/
# Native engine models: weights and tables read from NVIDIA's DLSS, and shaders compiled next to them
weights.bin
offsets.bin
lut.bin
hipnet.bin
model.json
*.spv
